CSCI 235 Spring 2024 Term Project

Algorithmic Adventures II: Exponential Creature Odyssey

Project 4 - The MycoMorsel

 

MycoMorsel

 

Now that we have our full-fledged Creatures and a game world, let's implement some game functionality. In this project you will modify the classes you have implemented thus far to allow Creatures to be fed – after all, a hungry Creature is an angry Creature, and one does not want to be in a Cavern with angry Creatures. Conveniently, the Cavern seems to be home to a variety of fungi, from which Selfa Ensert has managed to create MycoMorsel, a food derived from fungus. This might be a cost-effective, albeit a dubious form of sustenance to the Creatures, but eating MycoMorsels will most likely affect each Creature subclass and types differently. Have your Dragons, Ghouls, and Mindflayers feast in the Cavern by eating MycoMorsel and see what happens to them!

 

The link to accept the GitHub Classroom assignment can be found on Blackboard

 

This project consists of two parts:


Some additional resources


Implementation

Work through the tasks sequentially (implement and test). Only move on to a task when you are positive that the previous one has been completed correctly. Remember that the names of classes and methods must exactly match those in this specification (FUNCTION NAMES, PARAMETER TYPES, RETURNS, PRE AND POST CONDITIONS MUST MATCH EXACTLY).

Remember, you must thoroughly document your code!!!

 


MycoMorsel feast

Task 1: Modify the Creature class and its Subclasses

 

Modify the Creature class as follows:

 

 

Modify the Dragon class as follows:

dragon mycomorsel

 

Modify the Ghoul class as follows:

ghoul mycomorsel

 

Modify the Mindflayer class as follows:

mind flayer mycomorsel

 

Task 2: Modify the Cavern class

feastfeastfeast

 

- Modify the Cavern to now store pointers to Creatures, rather than Creature objects

 


Testing

Although you will no longer submit your test file, you must continue to thoroughly and methodically test your code.

How to compile with your Makefile:
In terminal, in the same directory as your Makefile and your source files, use the following command

This assumes you did not rename the Makefile and that it is the only one in the current directory.

Grading Rubric

Correctness 80% (distributed across unit testing of your submission)
Documentation 15%
Style and Design 5% (proper naming, modularity, and organization)


Important: You must start working on the projects as soon as they are assigned to detect any problems with submitting your code and to address them with us well before the deadline so that we have time to get back to you before the deadline.

There will be no negotiation about project grades after the submission deadline.


Submission:

We will grade the following :

Creature.hpp Creature.cpp Dragon.hpp Dragon.cpp Ghoul.hpp Ghoul.cpp Mindflayer.hpp Mindflayer.cpp Cavern.hpp Cavern.cpp

 

Although Gradescope allows multiple submissions, it is not a platform for testing and/or debugging and it should not be used for that. You MUST test and debug your program locally. To help you not rely too much on Gradescope for testing, we will only allow 5 submissions per day. Before submitting to Gradescope you MUST ensure that your program compiles using the provided Makefile and runs correctly on the Linux machines in the labs at Hunter (see detailed instructions on how to upload, compile and run your files in the “Programming Guidelines” document). That is your baseline, if it runs correctly there it will run correctly on Gradescope, and if it does not, you will have the necessary feedback (compiler error messages, debugger or program output) to guide you in debugging, which you don’t have through Gradescope. “But it ran on my machine!” is not a valid argument for a submission that does not compile. Once you have done all the above you submit it to Gradescope.

Due date:

This project is due on Thursday 3/21.
No late submissions will be accepted.

Important

You must start working on the projects as soon as they are assigned to detect any problems and to address them with us well before the deadline so that we have time to get back to you before the deadline. There will be no extensions and no negotiation about project grades after the submission deadline.

 


Help

Help is available via drop-in tutoring in Lab 1001B (see website for schedule). You will be able to get help if you start early and go to the lab early. We only have 3 UTAs in the lab, the days leading up to the due date will be crowded and you will not be able to get much help then.

 

Authors: Georgina Woo, Tiziana Ligorio